#include "GunBody.h"


GunBody::GunBody(b2World *_World, b2BodyType _BodyStype) :BaseBody(_World, _BodyStype)
{
	makeBody();
}


GunBody::~GunBody()
{
}

void GunBody::makeBody()
{
	mColBody = BodyMaker::makeBox(mWorld, mBodyStype, b2Vec2(40, 10), b2Vec2(0, 40));
	mShaBody = BodyMaker::makeBox(mWorld, mBodyStype, b2Vec2(50, 90));
}
